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PEN AND PAPER

Play SALVO on Paper

Print one battle sheet per player and you can play SALVO, our Battleship-style game, with a pencil. Each round you both write a salvo in secret, one shot for every ship afloat, then call out your shots and answer them. The sheet is a free PDF in US Letter or A4, specials and all.

FREE DOWNLOAD

Download the battle sheet.

Each player needs one copy. Both PDFs hold the same black-and-white page, so it prints and photocopies cleanly:

This is the sheet, and it is also what prints from this page:

SALVO battle sheet

Player

My fleet Draw your 5 ships. Mark every shot fired at you.

A1B2C3D4E5F6G7H8I9J10

Ships run across or down, never diagonally. They may touch but never overlap.

Enemy waters Your shots: X hit, dot miss, S passed over.

A1B2C3D4E5F6G7H8I9J10

Enemy ships sunk Carrier Battleship Cruiser Submarine Destroyer

My fleet and specials Tick a box per hit: a full row is sunk. Your salvo is one shot per ship afloat.
ShipHitsSpecialCostUsed
Carrier 5Recon flightcount a 3 × 31
Battleship 4Heavy shella plus of 52
Cruiser 3Sonar sweepcount a row1
Submarine 3Diveshots pass over1
Destroyer 2Depth charges3 in a row1

SALVO on paper

  1. Each round, both write a salvo first: one square per ship afloat, specials on the same line. Then call out your shots.
  2. Answer each shot hit or miss, never which ship. When a ship sinks, say which one and where it lay.
  3. Specials: once each, while the ship is afloat, paid from your salvo. Answer recon and sonar with a count.
  4. Dive: write “dive” with your salvo; don’t call it out. Shots on the sub are “passed over”; depth charges still hit it.
  5. Both salvos count. Sink all 5 enemy ships to win; if both fleets sink in the same round, it is a draw.
Salvo tracker Write your whole salvo before anyone calls a shot.
RoundSquares and specials
1
2
3
4
5
6
7
8
9
10
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Free from salvothegame.com

PRINTING

How to print this page

Press Ctrl+P (Windows, ChromeOS or Linux) or Cmd+P (Mac). Only the battle sheet prints, on one portrait page.

  • Choose Letter or A4 to match your paper, and leave the scale at Default or 100%.
  • If the page address and date appear along the edges, switch off Headers and footers.
  • On a phone or tablet, Print is in the browser’s share menu or main menu.

THE RULES ON PAPER

SALVO on paper, step by step.

Paper SALVO plays like the online game: both captains fire every round, and both salvos land together. (SALVO grew out of the Salvo variant of Battleship: one shot per ship afloat, not one shot a turn.)

  1. Draw your fleet. On My fleet, draw a Carrier (5 squares), Battleship (4), Cruiser (3), Submarine (3) and Destroyer (2), each across or down. Ships may touch but never overlap. Keep your sheet hidden.
  2. Write your salvo in secret. On the next line of the salvo tracker, write one square, such as C5, per ship you have afloat: five to start. Specials go on the same line, and once a shot is called, nobody changes a line.
  3. Call out and answer. Take turns reading out your shots. Answer each one “hit” or “miss” without naming the ship. The shooter marks Enemy waters (X hit, dot miss); you mark My fleet and tick that ship’s box.
  4. Name a ship only when it sinks. When every square of a ship is hit, its owner says which ship and where it lay (“cruiser, D4 to D6”).
  5. Fire fewer shots as ships sink. Lose two ships and your salvo drops to three. A ship sunk this round shrinks your next salvo, not the one already written.
  6. Win, or draw. Both salvos count, even if one sinks a whole fleet. Sink all five enemy ships to win; if both fleets go down in the same round, it is a draw.

For SALVO on screen, see how to play SALVO and the full SALVO rules.

SPECIALS

The five specials on paper

All five work on paper, with the game’s costs and areas: each once a game, while its ship is afloat, paid with shots from your salvo.

SpecialCostOn paper
Recon flight (carrier)1 shotCall a square (“recon C5”). After answering the shots, the defender counts the ship squares not yet hit in the 3 × 3 block around it (B4 to D6) and gives only the number.
Heavy shell (battleship)2 shotsCall a square you haven’t fired at. It hits that square and the four next to it; squares already fired at are skipped.
Sonar sweep (cruiser)1 shotCall a row (“sonar row 7”). The defender counts that row’s ship squares not yet hit, also after the shots, and gives the number.
Dive (submarine)1 shotWrite “dive” before any shots are called, and don’t read it out. This round, shots on your submarine, heavy shell included, are answered “passed over”; only depth charges hit it.
Depth charges (destroyer)1 shotCall a square you haven’t fired at. It hits that square and the ones left and right of it, diving submarine included.

Specials can share a salvo, one per ship: with five ships afloat, a heavy shell and a recon flight leave two shots. A “passed over” gives the submarine away, so mark the square S and fire there again next round. Areas stop at the edge (recon over A1 checks four squares), and recon and sonar count a diving submarine too.

PAPER VS ONLINE

What is different from the online game

Three things stay online, and on paper you are your own referee.

  • Loot. Online, each ocean hides three supply crates (+1 shot next salvo), two mines (−1 shot, never below one) and two radar buoys (each reveals an enemy ship square). Loot must stay hidden from both captains, so paper leaves it out. A friend who isn’t playing can add it as quartermaster: once the fleets are drawn, they secretly mark loot in each player’s open water, say what a missed shot finds, and for a radar buoy point to a random enemy ship square not yet hit.
  • The clock. Online, you get 60 seconds to deploy and 25 to aim. On paper, take your time or set a phone timer.
  • Ratings. Paper battles don’t touch your SALVO rating; only finished online battles move it.
  • Honesty. Online, the game server keeps both boards. On paper, swap sheets at the end and check each other’s answers.

IN THE CLASSROOM

SALVO sheets in the classroom

SALVO on paper is good practice with grid coordinates: every shot names a square by column and row (C5 is column C, row 5, like a spreadsheet cell or a map grid reference), and every answer means finding it on another grid.

  • Play in pairs, one sheet each, with a folder standing between partners.
  • Salvos add some counting: shots equal ships afloat, and a recon count of 2 means two ship squares hide in a block of nine.
  • Nobody has to use the specials, so first-timers can leave them out.
  • The tracker holds 20 rounds; half of 20,000 simulated battles between SALVO’s computer players were over by round 17. A longer one carries on on the back.

QUICK ANSWERS

Captain’s
questions.

Is there a free printable version of SALVO?

Yes. This page has a free one-page SALVO battle sheet (both grids, your fleet and specials, a salvo tracker) as a US Letter or A4 PDF, or print it straight from the page.

How do you play SALVO on paper?

Each player draws five ships on their own grid. Every round, both secretly write a salvo, one square per ship afloat, then call out the shots and answer each hit or miss. A ship is named only when it sinks; if both fleets sink in the same round, it is a draw.

Can we use the specials on paper?

Yes, all five, once each per game, with the same costs and areas as online. Recon and sonar are answered with a count, a dive is written down before any shots are called, and depth charges still find a diving submarine.

What about loot?

It is left out on paper, because loot has to stay hidden from both captains. A friend who isn’t playing can add it as quartermaster, hiding the crates, mines and radar buoys and saying what missed shots find.

KEEP READING

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